Listen, Mish-gan, you're quite a clever beaver! Or maybe I'm on the surface, and you'll be wasting away in this Dungeon? And then, on your native land, you won't even need to take a toll, but I'll be struggling there? And what's the point of setting up a camp? Just close the slot, and that's it.
Yes, here, a new tactic, "banshee-attackers," is brewing against your Knights, so be prepared. I was just testing it – an army where there were 85 Knights of Isabel, led by Axel, level 25 (you probably won't gather more than that in 4 months, unless, of course, you have only one Castle), is easily defeated.
Ha-ha, so here's a funny thing I discovered – we subdue Zealots and attack Griffins – a double strike and a double counterattack. They simply destroy each other.
Listen, smart guy, if you didn't know, let me explain: some of the Light factions, such as the Stronghold, the Academy, and including Heaven, have a movement penalty underground, but Demons, Warlocks, and including Necromancers do not have this penalty! So, your native land is also available to you!
So, don't overdo it, and practice!