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Kaliostr (red, Stronghold, Gurnisson, Arlash) def Quell (blue, Inferno, Pyr, Pyr), 2SM4d(3), 145. I took one restart, Quell two restarts + one technical restart. Gurnisson came immediately at level 5.
Fast roads
Week 1. Freed Arlash at level 5 from a prison and decided to swap the main hero. Two roads: one leads to the GO, the second past a crowd of evil eyes to a secondary Tower town. By the end of the week: 12357 in the Stronghold, a secondary Tower town, and an external Goblin dwelling. 6 heroes, including one with +1 dragon crystal and two with +350 gold. I also looted Boots of Speed from a group of nomads.
Week 2: Built ogres and the capitol in my home town. Robbed 3 nearly-max crypts, took a minimal Conservatory, broke through the guard in the Treasury. Decided to fight in the Treasury at the start of the third week. On day 7, I crashed my main hero into the home castle.
Week 3: Near the home castle, I defeated a Pandora’s Box guarded by a horde of wolf riders, which gave 80 goblins. Went into the Treasury. Robbed 3 chapels of imps, captured a gold mine and a crystal mine, defeated a Pandora’s Box for 15000 experience, spotted an Utopia behind a crowd of Minotaur Kings. By the end of the week, took two more dwarf treasuries — one for 30 and one for 20. On day 7, again crashed my main hero into the home castle. By the end of week 2, I noticed in the tavern that Quell is ahead of me by 1 town; plus, in the left corner of the map, the entire surface was Inferno territory, while at the start the opponent had appeared with Dungeon. I decided to break through the GO on day 142 — a horde of Scorpicores. On day 141, I stood next to them; on day 142, I brought up the rest of the army and broke through the horde of Scorpicores, but in the underground a second GO — a horde of Chaos Hydras — was waiting. Decided not to break through the second GO, but instead crash my main hero into the Tower town to take the Utopia. But then I noticed an enemy scout hero on a neighboring location, the path to which had previously been blocked by the horde of Scorpicores. Broke through to the neighboring location, killed the scout hero, and started looking for the entrance to the underground. On day 145, I found the entrance to the underground; inside the underground, I killed a horde of Magogs for the Amulet of Negation. I ended my turn, and Quell’s main hero attacked me.
In the final battle, the forces met: from my side — 1 Angel, 201 Hobgoblins, 6 Ancient Behemoths, 17 Thunderbirds, 23 Orc Chieftains, and 20 Ogre Magi; from Quell — 3 Angels, 3 Devils, 17 Pit Fiends, 15 Hell Hounds, about 40 Gogs, 13 Efreet Sultans, and 40 Horned Demons. The Ancient Behemoths were the first to cry for battle.
Thanks for the game.
Fast roads
Week 1. Freed Arlash at level 5 from a prison and decided to swap the main hero. Two roads: one leads to the GO, the second past a crowd of evil eyes to a secondary Tower town. By the end of the week: 12357 in the Stronghold, a secondary Tower town, and an external Goblin dwelling. 6 heroes, including one with +1 dragon crystal and two with +350 gold. I also looted Boots of Speed from a group of nomads.
Week 2: Built ogres and the capitol in my home town. Robbed 3 nearly-max crypts, took a minimal Conservatory, broke through the guard in the Treasury. Decided to fight in the Treasury at the start of the third week. On day 7, I crashed my main hero into the home castle.
Week 3: Near the home castle, I defeated a Pandora’s Box guarded by a horde of wolf riders, which gave 80 goblins. Went into the Treasury. Robbed 3 chapels of imps, captured a gold mine and a crystal mine, defeated a Pandora’s Box for 15000 experience, spotted an Utopia behind a crowd of Minotaur Kings. By the end of the week, took two more dwarf treasuries — one for 30 and one for 20. On day 7, again crashed my main hero into the home castle. By the end of week 2, I noticed in the tavern that Quell is ahead of me by 1 town; plus, in the left corner of the map, the entire surface was Inferno territory, while at the start the opponent had appeared with Dungeon. I decided to break through the GO on day 142 — a horde of Scorpicores. On day 141, I stood next to them; on day 142, I brought up the rest of the army and broke through the horde of Scorpicores, but in the underground a second GO — a horde of Chaos Hydras — was waiting. Decided not to break through the second GO, but instead crash my main hero into the Tower town to take the Utopia. But then I noticed an enemy scout hero on a neighboring location, the path to which had previously been blocked by the horde of Scorpicores. Broke through to the neighboring location, killed the scout hero, and started looking for the entrance to the underground. On day 145, I found the entrance to the underground; inside the underground, I killed a horde of Magogs for the Amulet of Negation. I ended my turn, and Quell’s main hero attacked me.
In the final battle, the forces met: from my side — 1 Angel, 201 Hobgoblins, 6 Ancient Behemoths, 17 Thunderbirds, 23 Orc Chieftains, and 20 Ogre Magi; from Quell — 3 Angels, 3 Devils, 17 Pit Fiends, 15 Hell Hounds, about 40 Gogs, 13 Efreet Sultans, and 40 Horned Demons. The Ancient Behemoths were the first to cry for battle.
Thanks for the game.