Game 1.
Aldegir (blue, Barbarian, Dessa, Dessa) draw Piterius (red, Swamp, Tazar, Tazar), Balance 132
On 111 two native heroes, one of them Gretchin... as a result 115 goblins
112 - external dwelling of orcs
113 external dwelling of goblins and native secondary hero
114 running to Inferno-secondary hero
115 captured Inferno
116 looking for money for Behemoths but there is none :(
117 passage to the 4th zone guarded by up to 5 Ghost Dragons and the biggest mistake.. seeing in my army - 140 goblins, 3 Rocs, 10 dogs and 18 orcs I decided not to lose tempo and kill them.. but there were 4 of them and they immediately cut the HP of the Rocs and goblins :( and only 35 goblins and 6 orcs crawled out :(
but on 121 we are already sitting in the 3rd and 4th zone.. the guard on the main treasure zone - up to 20 of those same wretched dragons :(
decided to go for a rush.. maybe we'll catch him off guard.. but on 124 we meet Tazar with 57 gr. Lizardmen.. 4 Wyverns and chaff and decided to make a second mistake :(- I calculated that I would run to the Swamp players before 131 and in mine, after buying chaff from secondary heroes, I would hold out... but it turned out the passage was through the swamp and it took 4 whole days to slog through and I never made it and on 131 the opponent bought all the growth in the main.. I also bought the growth in mine and without reinforcements Tazar didn't take the castle.. And here is the opponent's main mistake - he decided to kill my main hero with his scout hero with the growth but before that, thinning out the troops, he attacked with Solmyr.. boom, Chain Lightning.. I'm in shock... I ask how with the 4th level mage guild.. and then a stupefaction.. it turns out Solmyr forgot that he doesn't know Chain Lightning without building the mage guild... I, perhaps not entirely fairly, decided to propose counting this game as a draw and playing on... The opponent, gritting his teeth, agreed........ Maybe someone else would have acted differently in this situation.. but I acted the way I was treated in such situations at important tournaments (there was also a red rush on the opponent's scout hero in a clan war and a couple of other cases) I consider my decision optimal especially since there should have been at least 2-3 more games in reserve..
Game 2.
Aldegir (red, Conflux, Labetha I think, Dessa) def Piterius (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 127
111 Air Elementals not built, external dwelling of Earth + Pixies + Air Elementals
112 visible Griffin Conservatory + Crypt for 1500 gold
113 gathering more gold.. Opponent upstairs .. GO up to 99 gr. Pits
114 another Griffin Conservatory visible.. breaking the passage with a scout hero to a secondary hero but there is a small block there that we cannot pass
115 take the Crypt for 2000 and another external dwelling of Air
116 collecting gold for birds
117 the chest gave a manarefill :( 9700 gold and the birds weren't built
121 gather troops from external dwellings and buy Storm Elementals, there are 46 of them :)
122 take +1 Angel
123 take a Necromancy secondary hero
124 take a +4 Shield with a scout hero
125 build birds
126 leveled Earth to Expert and took +1 all armor and +4 attack Chain from behind 15 Necromancy Dragons
127 checked the Griffin Conservatory - 2-4 pieces but it's a loss of tempo to run to it and with the max roll there could be many losses
therefore we break through the GO - 95 Pits and chase Shakti on the road to the Harpies
.. In turn, the opponent attacks with a bought-back Shakti with 186 Troglodytes + 5 Manticores + 20 Medusas + 16 Evil Eyes.. mass Slow + mass Bless and GG
thanks for the game..
1.5:0.5
To be continued......
Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.
Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.
Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.