Skip to content

regular "Sergeant" tournament

User Avatar
#121
Auto-translated
Wlk777
Wlk777 red, swamp, Vistan, Vistan) def Lanser (blue, Castle, Katlin, Solmir) 2smd4(3) 137
*(Lucky unreal)*
The game is very notable and extremely interesting. The finale was a millimeter away from my loss. In order. I don't remember what the restarts were, but I think I still had at least 1, but after seeing a rich respawn (even though only 2 gnolls were from the pickups), and getting Vistan on log 111, I stopped thinking about restarting. On the first week, several crypts — in one of them, I maxed out by sacrificing the ducks and a few lizards + everything else — but the opponent asked for auto on that turn, and by mutual agreement I also passed, and this time saved everyone I wanted. By the end of the week, the hydras were stubbornly not appearing due to a lack of sulfur, but luck — at the mill I found as many as 5 at the last moment, everything's fine. Result: 1-7 without cows in the Citadel. On the second week, a couple of hives (6 and 8), I earn money and build cows and the castle in the capital. The secondary Castle is only for money. By the way, there is mass slow. On day 132, I upgrade all the ducks (about 25), with mass slow I break 2 GO (under 100 thunderbirds and under 30 devils with GS from 4). I lose about 30% of my troops (hydra, about a dozen ducks, etc.) (((. I capture the opponent's capital, head towards his last secondary town; before the final battle, the scout hero significantly thinned out my army. On day 137, I sit in the dungeon — the opponent's last town; there, GM4 is built — an unpleasant surprise considering the opponent's Solmir revealed in the folders (((. But there is anti-magic, good. Solmir attacks with 18 ducks, 9 cavalry, 2 angels, 15 crusaders. I have 13 upgraded ducks, 3 hydras, 20 upgraded lizards, 9 cows, about 10 upgraded wasps, 11 yellow flies... The finale — horror, immediately anti-magic on the ducks, then on the lizards (wasteful), they shoot with chain lightning and lightning bolts — ranged attacks, but the ducks consistently poisoned everyone; the Citadel also helped.. The opponent's mana ran out (mine ran out almost immediately) when I had 4 ducks left and he had 3 horses and 8 crusaders.. But the poisoned crusaders quickly fell, and 3 ducks managed to kick away 3 poisoned horses, leaving one barely alive duck that brought me a super-lucky VICTORY.
Thanks for the game and the interesting finale.
Yes, ... instead of running around near the last town looking for hives, I should have met the opponent outside; mana allowed me to use 6 chain lightnings. In general, I learn from my mistakes. The tournament overall revealed new development strategies for me.
Thanks to Valentin for the game, and special thanks for several useful tips in previous games.