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The “Farewell, Valya and Shakhter!” tournament (starting hero is chosen randomly).

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#52
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Impressions: First of all, the priority of Castles changes during the draft. So, according to the templates: 1. Castle I confidently give this to my opponent: Dungeon - with the Miner, it's not the strongest Castle in terms of development, and without him, it's even problematic to use the Dungeon's strong asset, the Portal. You need to secure a good starting position. In my opinion, the Dungeon drops in strength to the level of the Barbarian Castle at the start, and if there's no one to teleport, it falls hopelessly behind later on. Castle - heavily dependent on heroes from the start, especially the chance of getting one of the three heroes without ranged units, or even both of them))) If I'm not mistaken, only the Swamp has a higher chance of being left without ranged units. The melee units are strong, but only the older ones, and you need to fight right away. I remember playing in Kyiv without ranged units, and my army was wiped out in the 3rd week. Barbarians and Tower - practically no changes, and it's not difficult to find a strong hero for the Barbarians. Inferno - no comment, it was an outsider, and it remains one. By the way, to improve the Inferno, I think that whoever chooses it should automatically receive the Red skill. I'll give these with some reservations: Rampart - without Kirill, it remains a strong and stable Castle, but it's still not as scary (although in the last game against Preds, Kirill came to me twice out of four times for the Rampart, and Ivor came twice, but you shouldn't rely on this too much), and there's an alternative to find a Necromancer. Swamp - the same as with the Barbarians. Necropolis - even without Gosh, it's a gamble. I would never give Flax. 2. 8mm6: In principle, there are small differences from the draft for the Castle, which are also applicable to the overall strategy in 8mm6. Inferno is not that weak, you can play with the Castle, or you can take a risk with the Dungeon. 3. On the balance, the Dungeon suffers a lot, possibly the Castle as well. The Tower, Inferno, and Necropolis remain strong. I won't say anything about the Swamp and Barbarians, as I haven't played with them. Among the drawbacks of the game without a starting bonus, I would highlight the randomness of the opponent getting an uber-hero in the 2nd week. Otherwise, only positive impressions. P.S. lol - we started a rematch against Preds - out of 3 drafts for the Swamp, not a single Lizardman appeared))))
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.