Because a misplaced guard is a bug. And if there's a second or third path, it should also be passable, not just a free shortcut. This is just my opinion, and it applies to mapmaking as well.
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Because a misplaced guard is a bug. And if there's a second or third path, it should also be passable, not just a free shortcut. This is just my opinion, and it applies to mapmaking as well.