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Voting on changes to the Rules.

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Dear Heroes fans, the following changes are proposed to the Rules of our Resource:

1) Instead of:
5.12. It is forbidden to enter neighboring territories without defeating the guard standing in the passage (i.e., if it has been moved). If two or three guards are scattered along the road, any one can be defeated.
In the absence of a passage guard, including a moved one, it is allowed to freely move from one starting location to another.

Change to:
5.12. It is forbidden to enter neighboring territories without defeating the guard standing at one of the passages (i.e., if it has been moved). If there are several guards at the starting location, any one can be defeated. After defeating one of the starting location's guards, it is possible to pass to the territory of the starting location through any of the available passages to the starting location. If one of the players defeats the guard, their opponent can also use the passage. In controversial cases (the fact of defeating the guard was not visible, but there are indirect signs of this), a clarifying question can be asked.
In the absence of a passage guard, including a moved one, it is allowed to freely move from one starting location to another through that passage.

2) Instead of:
5.17. It is forbidden to build a necromancy amplifier in the Necropolis Castle.

Change to:
5.17. It is forbidden to build a necromancy amplifier in the Necropolis Castle, as well as to start with Galthar. If Galthar arrives on the 1st week with troops, a restart is required. A restart does not apply to Galthar, who is released from the Dungeon with troops on the 1st week.

3) Instead of:
Each player has the right to restart twice: on the first day of the game and within three days, i.e., to start a new game with a map regeneration.
Mandatory restarts:
– if the starting hero is above level one;
– if a player has more than one Castle at the start;
– if a fort has not been built in the starting Castle;
– restart upon encounter up to and including 116, i.e., if players enter into direct contact with each other with any of their heroes within the first six game days (in other words, any battle will occur between them), then one of them has the right to demand a restart. If both players agree to continue, then this is their right.

Change to:
Each player has the right to restart twice: on the first day of the game and within two days, i.e., to start a new game with a map regeneration.
Mandatory restarts:
– if the starting hero is above level one;
– if a player has more than one Castle at the start;
– if a fort has not been built in the starting Castle;
– restart upon encounter up to and including 116, i.e., if players enter into direct contact with each other with any of their heroes within the first six game days (in other words, a "direct contact (capture or battle) with an object that has the opponent's flag (hero, Castle, dwelling, mine)" occurs, then one of them has the right to demand a restart. If both players agree to continue, then this is their right.

New items:
4) 5.19. It is forbidden to buy back level 7 monsters that appear during Monster Week.

5) 5.20. It is forbidden to sell Artifacts or Scrolls on the Artifact Market (Tower, Conflux, Dungeon) at prices that do not correspond to their actual price.

I see that my first attempt was not very successful, I apologize and ask Heroes fans to post in this thread according to the following scheme:

1. +
2. -
3. +
4. -
5. +

Thank you to Vika (Yura) for the rational suggestions!

I have made changes in item 4, leaving the ban on buying back only level 7 monsters.

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By the way, in the future, we can also hold votes on changes to the Rules in this thread (if necessary).
The initiator simply needs to post their suggestions here and summarize the results of the vote.
С истиной где-то рядом...





Лето 2010.