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- Units in Heroes 3

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Qwerty;31336
Let me remind you of Lord Dmitry's theorem – Sir Alax:
the strength of a unit, without taking into account abilities and speed, is approximately equal to:
((average damage * health) / 2) * (1 + (attack + defense) / 50).
The results of calculations using this formula are approximately equal to the results using the Zingel formula, but there are also changes.
Hmm...
I apologize for my ignorance, but what is this theorem?

And it's not that there are changes... we have completely different approaches.

Added 10 minutes ago
Qwerty;31336

We can start discussing the coefficients of abilities.
Ranged attack adds approximately 20-25% to the unit's strength, flight – from 10%, double strike increases damage by approximately 50%, retaliatory strike – it is not yet clear how to evaluate it, extended attack increases damage... let's say by 20%, probably no more. Mass attack – increases damage by 100% (maybe). Vampirism and dendroidism need to be evaluated separately, as well as unicornism, manticoresm, medusaism, and other abilities like resurrection.
Immunity to magic also gives some kind of bonus.
Speed gives an increase of 5% per unit, apparently.
Regarding the weight of abilities.

To simplify, it is necessary to divide them into 3 groups:
1. "Significant"
2. "General"
3. "Zero"

1. "Significant" – these are the main ones, the coefficient is calculated individually.
3. Zero – these are abilities whose usefulness coefficient we will consider to be 0%.
2. "All the rest": coefficient = 5-10%
Герои - это клёво.