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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
5.19, in my opinion, is unnecessary. Regarding defense, it seems unfair. For example, snipers or mages might be positioned on the road, while golems are located on the edge, across a mountain. This allows for a perfectly reasonable rush to day 117 or another critical turn. Overall, I disagree with this. Although, I see a positive aspect: for example, archers are everywhere on the roads, and after a breakthrough, you can just eliminate the golems and that's it. But overall, I disagree.
Added 1 minute ago
Wait, as I understand it, this isn't a discussion, but a given? Are we being presented with a fait accompli by the developers? Am I understanding correctly?