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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Ivan, I figured it would be fairer this way, since the Hero player earned the Right to pass through to the respawn by breaking the guard, regardless of where they broke it; the main thing is that they broke it on that respawn.
But if many Hero players are against this innovation, then we will leave the previous rules.
I disagree because the tactical element is lost; not only are the guards different — dwarves/snipers/green snakes (for example) — but also the respawn that was drawn out; this way, I can tell by the guard that the opponent isn't nearby (a kind of beacon), but now I have to guess — maybe he broke through the passage at the other end of the map and can slip in with any scout hero :eek: — it feels a bit half-baked.