On the downside, I should mention the occasionally inappropriate fountains of blood, which even burst out of skeletons! The heroes sometimes seem like complete maniacs. Another minus, imho, is the map restriction. Meaning you can't wander freely, only within zones. Everything else was executed at a 5+.
I played as an Elves rogue. In the end, he didn't turn out to be a pure Dimension Door, since I had to make him a tank as well. Toward the end, of course, I strongly regretted that the hero was lost between two roles, and that having 2 tanks in the party would have been much better, since the other two members of the quartet were mages: a destroyer and a healer. The mages turned out great, especially the destroyer. I remember at the end during the duel with Loghain, the main character just couldn't beat him, and there were no potions left. Then I took Morrigan (the destroyer), put the villain in a spirit prison, and blasted him with lightning, ice, and life-drain, not even letting him get close.
Now I'm going to play through it again, this time as a different class and with a detailed study of the world :) Need to take down the pseudo-prophet and much more :)

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!