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Examples of how to conduct complex battles (detailed turn by turn). Everyone must read this!

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#50
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Quite often, the Greys attack Elves. Based on my observations, this happens when we have more melee units. In other words, they seem to realize they're losing and attack those who deal more damage. But when we haven't reached that point in terms of the balance of power, they usually attack the melee units and block the archers. Although there's also an element of randomness – sometimes, the same save yields different results. I don't know, anyway. It's unpleasant when the Greys attack the Knights, and you just sigh: like, "yay, here you go" – and then they always attack the archers, and it hurts the Knights. Okay, that's not what I wanted to write about.
So, the Grey pack doesn't go first; my unique units do. I position them in front of the white Griffons (I don't attack, because Blindness might prevent creating a pocket).
I would attack, and I always do. Blindness, firstly, reduces the number of white Griffons without losing hit points on the Knights, and secondly, nothing will prevent us from shooting at the top units and retreating to the upper left in the second round. It seems to always work, as far as I remember.