A fun battle of logistics heroes. Started right away without restarts. Edric, but 2 Griffin Conservatories, Stable, Crag Hack, Gunnar, and Tauriel in the tavern — eyes darting everywhere. By week 1 day 7 I took a 2nd secondary hero, could have taken a 3rd, but messed up with chains and the scout hero had to go back home for horses. At home, horses are in the Citadel, in the secondary town Rampart tier 1-6 in a Fort. Gunnar camps at the Dwarf Cottage, straight to the Stable, runs to break 40 Arch Magi for a Pandora's Box to level up Earth magic further, minus 1 Unicorn. They give 10k experience, that's what I was hoping for, but didn't think they'd offer Offense and Armorer — couldn't resist. Had to break the Griffin Conservatories without Mass Slow, but only lost Pikemen and Centaurs. I run for another Pandora's Box, can't be bothered to go to the Well even though it's close, as a result 19 Dread Knights kill 2 horses with their mega-sabre. In the Pandora's Box there's more experience — didn't take Archery to finish with Earth — but then an amazing fork — Scouting or Navigation :D
Planned to visit through the Sheds, kind of casually ran Gunnar under ГО to take a Crypt. Buy a Ballista and Tent, and by week 2 day 6, with the loss of the Ballista, the Bears fall and I'm sitting in an empty Castle. Yes, I managed to spot a scout hero with 5-9 Angels and over 20 Wyverns — scary, but I finish building the Castle and sit waiting for week 3 day 1 to buy troops and run away. But Kyrre attacks:
6-9-1-100, 9 Angels :eek:, 26 ducks, 4 Unicorns, 15 Grand Elves, 33 Gremlins for bad morale, a handful of Pegasi.
Gunnar: 6-10-8-40, 5 Angels, 3 Champions, 3 Unicorns, 38 Marksmen, 14 Grand Elves, 8 Swans, Pegasi. Decided on combat secondary skills — Kyrre has nothing useful besides Archery, Air magic is underleveled — Gunnar has expert Armorer and Offense. +2 Luck, put on anti-morale artifact, which was a mistake.. Had Lightning Bolt for 190, but never used it.
After a long battle, the last tower falls, mana runs out, and slightly more than an Angel survives (saying 2 would be somewhat immodest) and 7.5 Wyverns. The Wyverns can't reach and flee. Gunnar learns Curse and Haste from Scouting :D :D Stupid rule that the attacker must concede when at a stalemate, oh well — who knows how it would have ended — if Luck procs, the Angels would take out 4 Swans, without it the Swans would have pecked them to death.
Battle draw, thanks for the great battle!
Зима 2011-12.