Competitive - is like a theatrical performance, this is very well understood in some sports. Let's work in the direction of spectacle, so that the community grows and strengthens, and players cannot be dragged away from the game by the ears.
As I understand it, you think that TE is a step backwards in terms of spectacle!?
On the contrary, there are games with control, buyouts, multi-FB. On SOD, on the other hand, there are many surrenders/throw-ins even before contact (as Vik noted above)
and the FB is in 90% generally solo. Maybe it's just such a style on HeroesWorld
*Автосейвы не беру и не даю.
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