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Should the starting hero for Necropolis be chosen randomly?

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#49
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First – Liches. A quite powerful unit of level 5, and if they also have an ambush… It’s not a problem to sacrifice 30-40 skeletons for them to break through. With 6 Liches on the first level, you can use them just as effectively as Castle or Rampart with their archers.

Second
As mentioned above, witches with a special ability can also be a good offensive stack, especially since heroes often come with weak defenses.
Don’t forget about ambushes…
Vampires with an ambush are devastating; anyone who has played knows this.

Third
These are Necro-Knights. With 120 hit points, and even more if they are upgraded…
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In general, I find the above question strange…
Has the esteemed Misanthrop played Necropolis often?
It seems like he thinks that only skeletons can be used in this castle.
But in terms of defense and offensive power, these units are not inferior to Rampart!!!

To get Liches, you need a Grand Magus, zombies (which may not be built), and vampires. In total, 2-3 days without Liches, and then 3 Liches (and often that’s all you’ll get). Relying on an ambush is like looking for a needle in a haystack.

Vala and Yvory or Kir’r with their first-level units accelerate the pace thanks to archers and elves; this is not possible with Necropolis.

Building witches harms you:smile18:. Again, without building zombies from the start, you lose a day on construction, and as a result, you will have few Knights and Liches on the second level.

Vampires without an upgrade:smile18:, see above about ambushes.
Knights are powerful; they are my favorite unit in the game, but they are built at the end of the week. What to use until then?

P.S. I play Necropolis very well. The whole point is that there is no one to use in the early game except skeletons.

Greater Vampires are a different story (I’m for it).
I'm making rules
Primus inter pares