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Please provide your comments.
It's also desirable to be able to find an opponent, negotiate, etc., as this will be useful in subsequent tournaments.
And most importantly, don't make a tragedy out of it (I mean, an unsuccessful search for an opponent).
By the way, the idea of a guarantor initially seemed superfluous, but in principle, an interesting system can be implemented.
If a player doesn't have their own guarantor, they can use the guarantee among the "experienced" players on the forum. It doesn't matter who takes the initiative; the main thing is that they agree on it, post it on the forum or to the organizer, and go ahead!
To give this system a logical continuation, some obligations can be introduced for the guarantor and moral compensation for the injured party.
If one of the opponents drops out of a match, the injured party automatically receives a victory (technical), but as an additional reward, they have the right (if they wish) to play against the guarantor of the missing player. And the guarantor, in turn, is obliged to play this game (if, of course, the idle player expresses a desire).
Visible advantages
1) A little responsibility won't hurt anyone.
2) The injured player receives not only technical points as a reward.
3) The opportunity to play against a more experienced player, gain experience, and feel satisfied without fear of losing points.
4) Some additional promotion and unification of the player community... new acquaintances, the prospect of exchanging experience, faster skill growth, and integration into society, simplifying the process of joining Clans or participating in other team Competitive events, etc.