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regular "Sergeant" tournament

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#57
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Hermit(red, tower, Solmyr, Moner) def Dubrovin Pavel(blue, castle, Valeska, Kyrre) 2sm4d(3) 216

    At first glance, the distribution seemed good, even though it was on fast routes, but it turned out to be far from ideal... In the first three, there were secondary settlements. Moner learned expert logistics. I thought that if a suitable hero didn't appear in the tavern, I would make him the main one. No one appeared, so Moner became the main hero. But Solmyr was also very useful. He leveled up in the first week. I went to the underground treasure on the second day. There was nothing there. (In two treasures, there were 3 Hives, one of which was guarded by a horde of Sultan-Efreet, and they were also guarding boots of levitation). In the third, Solmyr clumsily took the conservatory, losing two giants and a Naga. In the treasure, I took a clue for 6 Wyverns, a Pandoran for 10,000 experience, and that was it... I went to the sandy treasure, and Solmyr, meanwhile, captured gloves and an amulet of swiftness, and yes, I also bought boots in the first treasure on the black market. There was almost nothing in the sandy treasure either. I took a clue for 6 Wyverns in the depths of the Hives and brought Wyverns from the swamp secondary settlement and troops from the capital to take a town with a growth bonus in the first week of the second month. And Kyrre, at that time, flew over the Gate of the Underworld and took my empty capital. I had to attack the town without a growth bonus. I lost both giants, a Naga, a Wyvern, and some minor units. They gave me a teapot, a tunic, and a book of fire. I left through the secondary settlement connected to the main one; my opponent had much more troops, but he didn't know that. I built a Guild of Mages 1 in the connected settlement to restore mana; Kyrre didn't attack. Then Guild of Mages 2, Kyrre still sits in my capital and doesn't attack, then Guild of Mages 3, and she still doesn't attack. Well, I thought that if she doesn't attack by Guild of Mages 5, I'll teleport to the treasure and try to get some ducks there. Guild of Mages 4 - Meteor Shower - Kyrre sits in the capital.... Guild of Mages 5 - Summon Water Elementals - this spell saved me - Moner was also an expert in water magic. And then I thought, maybe it's better not to go to the treasure, but to attack Kyrre. I had much more magical power. So I did. I supported the gate with angels, and with Meteor Shower, Lightning, and Elementals, I destroyed all her troops, and Moner ran away. I still had 80 mana points left. I sent Moner on a Djinn from the swamp, prepared to deliver Wyverns, Lizards, and Gnolls, and I'm sitting in the connected settlement, and I bought some minor units for Moner. And then Kyrre attacked with a small force from my capital. She has resistance, but I summoned Elementals, cast Prayer and Blessing on them, and didn't even let her escape!

    Thank you for the game.

Всё не так плохо как Вы думаете. Всё намного хуже!