Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Of course, there are other mages, that's true, but I like the summoning magic itself – and I think it's the best magic for a mage hero. There isn't a starting hero with this magic on the maps (campaigns don't count), and in general, all the mages are good, except for Jaliba and Faiza. Some people like Razaz, others like Nahriz – it's a matter of personal tactical development. Here, you need to consider a whole range of issues (map size, starting position, difficulty level, your opponent, starting bonus, etc.). But overall, you have to agree: you can always start with Hafiz, even if, for example, you lose an army for a hero from the Tavern. Then he becomes the main one, and you get additional advantages: 1) A large army + siege engines. 2) Your opponent chose the most suitable hero against you, but you outsmarted him. This is the essence of Hafiz, and his start is significantly stronger than that of other mages (with the rare exception of Nur, and if there are wells nearby). We can argue for a long time; I'm sure that if an experienced player controls the Lich King, he will most likely win against a mage, but with Hafiz, I'm sure you'll have the best chance. *They can sometimes be useful too, but they are very specific