I have another serious question. Is it possible to protect a map with SuperDefender (it protects the map from being viewed in the editor, but you can still play it)? Although I haven't decided yet if this measure is necessary...
But I'm interested in the Super Defender program... Is it possible to use it to protect random maps during the game? :confused:
I will ask to test the map after it is sent by the organizers, and then provide feedback on any necessary corrections.