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Skills in the game

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#100
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Here's a recent example of whether Tactics (skill) is needed or not. Yesterday, in a game with Sam56, we had a very interesting finale; neither of us had Tactics. I'm sure if either of us had even the basic level, the outcome would have been a one-sided victory for the one with this practically overpowered skill. (I had 400+ ranged units with Ranged skill, and he had slightly better stats, mass haste, and melee units from the Citadel). So, I guess the ideal hero is Gunnar, and not anyone else:rolleyes:. In short, my skill priorities are as follows: 1. Logistics and Tactics (if there's a decent Necromancer, then naturally Necromancy). 2. All combat skills: Offense, Armor, Ranged - let anyone who says that Ranged isn't the best throw a stone at me:D, the main thing is to find enough ranged units. 3. Earth (less often Air) - lower than combat skills because you still need to find useful spells for them, and mana is not always available in sufficient quantities. 4. Wisdom, Pathfinding, Intelligence - these depend on the specific circumstances, but they usually don't hinder. 5. Leadership, Water, Resistance - so-so, but sometimes they are very helpful! 6. Fire, Artillery, Scouting, Magic, Literacy - not needed very often. 7. Luck, Ballistics, Camping, Wealth, Learning - extremely rarely useful, almost never! 8. Eagle Eye - maybe in 1 out of a thousand games it will be useful, although it's hard to imagine:D. 9. Navigation - absolutely useless in standard random maps on HotA.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51: