Yes, I forgot that demonologists are not demons, but neutrals. :o I haven't played with them, and they don't appear very often in the game.
I like red dragons much more than black ones; you can resurrect them, buff them up, and so on.
And giants are really annoying, that's why it's so fun to play with them. :p They're almost impossible to kill, very tough, and they hit hard. The only downside is their speed, but the sandals mentioned solve that problem. And even without them, someone has to stay near the archers when enemy units run up to them.:smile01:
Yes, Sentinels are a good unit - they can't be burned or poisoned... And the Griffons' second ability is also good - I often sacrificed the first turn's summon for it, because 8 initiative is very useful for the Incarnate (for a mage, who is very difficult to level up in terms of attack).
I have it even better - in two - on Veronia and Tacron :)
Recently, Elnhel "pleased" me a lot. A companion for a mage is very useful, but on level 40, he complains that he has already learned everything. I don't really want to let him go... In fact, I successfully defeated the frog without any losses, gained 30 mana, leveled up, and then lost the battle with the companion around the sixth round... I tried to gain experience through quests - he doesn't want to fight until you go into battle :(
By the way, playing as a mage, I noticed a pattern: the troops that start to dominate under the guidance of a mage are often useless in the enemy army (the same dryads, celestial guardians), and those that can cause serious trouble (frenzied goblins, demonesses with their swap) are of little use to the mage...
By the way, these demonesses, dryads, and swordsmen really annoy me. It feels like the chance of them missing is at least 90%. Ancient vampires don't dodge like that, but these three... Maybe in the next playthrough, I should fill all the slots with animals? And who should I take as a companion then? >_>
Of the units, I also like the purple-eyed ones (I don't remember, beast or evil-) with hypnosis. When they charm the strongest unit on the enemy side, it's awesome... Even if it's only for one turn - it's a small thing, but it's nice...
Ents are also good, both young and old. They are vulnerable to fire, which is bad, but they are very tough. And with a swarm of wasps.
I really dislike the brontosaurs of the lizards. A unit of the "try to hit one of those" type, slow but reliable. And if they dig in, it's a real massacre. It's better to have them on your side. I don't like Gorgons, as well as all enemy archers and mages. I only played with high-tier rangers once, who hatched from a Dragon's egg, a good unit. Or maybe I just didn't feel sorry for him? :D
🏹🎪+⛓️♿=💕