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Summer Cup for HoMM 3 on the TE-lite version.

#74
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Pit for LM
Winter hasn't even started yet - and we've already finished the summer cup :D
Third deciding game:
Pit for LM (red, Castle, Valeska, Valeska) def Medium (blue, Fortress, Tazar, Tazar), 2sm4d(3), 132.
The first week was played a long time ago... It seems all restarts were chosen. The map generation was average.
111 - archers are not built and there are only 20 of them. But there is a stable on the road and wolves for clearing. 112 - broke through to the Conflux, took the town, there's a hive and Pandora behind minotaurs. 113 - another hive was found, plenty of money, 8 heroes, speed boots are visible and an exit to nearby underground treasury. 115 - external dwelling of water elementals, crypts, external dwelling of pikemen. A conservatory was found. 116 - the second road hit a ГО. It's a pity, fewer secondary sites, but the roads are fast... 117 - riders in the stronghold and water elementals in the stronghold.
121 - Tazar arrived at the Conflux respawn with a not very large army. Too bad, chains weren't enough to reach... Checking the conservatory - level three, later. I take the dwarf warehouse, clear the hive guards. Tazar steals the crypt and runs away. 122 - there are 8 wyverns in the hive, in Pandora - 10000 experience, I get expert air magic and basic earth. 123 - naga-bank of 3, dwarf warehouses of 10 and 20. 124 - speed boots, I enter the treasury where I kill a horde of energy elementals for a sword +2+2 and a refugee camp. 125 - 5000 experience in Pandora and a hive with 4 wyverns behind gr. minotaurs, another hive with 4 wyverns behind dendroids and 10000 experience in Pandora behind black knights. Earth magic became expert, slow via Ain can be pulled off at Geon's. 126 - finishing the treasury - necklace +3+3 for magic, pandoras for 5000 gold and full air; no wisdom, but a bolt was very much needed, saved on Mage Guild 2 in Conflux. I split up to replenish mana, Yog takes 3 angels, losing all pikemen, mind elementals (2) and air (11). 127 - Ain takes the last hive (4 wyverns), Valeska on an angel is at ГО, air view shows that the blue capital is very close (didn't think to use earth view :) ).
131 - ГО was killed very easily without growth (death knights), but the road goes the wrong way, can't reach the town. However, a hero with an army was encountered - wyvern, 9 gorgons, 35+ lizardmen warriors died in the first round. Tazar settles into the capital. 132 - I bring my people and attack:
Valeska (13, 11, 6, 9), expert leadership, archery, offense, earth and air magic, logistics, basic tactics, 50 archers, 32 ice elementals, 19 wyverns, 8 champions, 3 angels, 20 griffins, 7 monks, +2 speed; Tazar (6, 15, 4, 5), expert defense, earth magic, pathfinding, wisdom, advanced logistics and training, 24 lizards, 3 serpents, 4 angels, 3 hydras, 3 wyverns, 8 gorgons, 20 gnolls.
Lightning for 200 and 81 mana with an army advantage left Tazar no chance.
Thanks for the game.

And thanks to all my opponents for the tournament!
I knew of course that they would come for me soon, but I hoped there was still a little time. There was a home Dragon Utopia, which turned out to be max with a decent set; it could have been taken on 133 with the loss of 1 angel and an eater, but those extra two days didn't happen. Plus, I left a sucker with meat on the road, although I could have easily put everything in the castle.
Thanks for the game.