Winter hasn't even started yet - and we've already finished the summer cup :D
Third deciding game:
Pit for LM (red, Castle, Valeska, Valeska) def Medium (blue, Fortress, Tazar, Tazar), 2sm4d(3), 132.
The first week was played a long time ago... It seems all restarts were chosen. The map generation was average.
111 - archers are not built and there are only 20 of them. But there is a stable on the road and wolves for clearing. 112 - broke through to the Conflux, took the town, there's a hive and Pandora behind minotaurs. 113 - another hive was found, plenty of money, 8 heroes, speed boots are visible and an exit to nearby underground treasury. 115 - external dwelling of water elementals, crypts, external dwelling of pikemen. A conservatory was found. 116 - the second road hit a ГО. It's a pity, fewer secondary sites, but the roads are fast... 117 - riders in the stronghold and water elementals in the stronghold.
121 - Tazar arrived at the Conflux respawn with a not very large army. Too bad, chains weren't enough to reach... Checking the conservatory - level three, later. I take the dwarf warehouse, clear the hive guards. Tazar steals the crypt and runs away. 122 - there are 8 wyverns in the hive, in Pandora - 10000 experience, I get expert air magic and basic earth. 123 - naga-bank of 3, dwarf warehouses of 10 and 20. 124 - speed boots, I enter the treasury where I kill a horde of energy elementals for a sword +2+2 and a refugee camp. 125 - 5000 experience in Pandora and a hive with 4 wyverns behind gr. minotaurs, another hive with 4 wyverns behind dendroids and 10000 experience in Pandora behind black knights. Earth magic became expert, slow via Ain can be pulled off at Geon's. 126 - finishing the treasury - necklace +3+3 for magic, pandoras for 5000 gold and full air; no wisdom, but a bolt was very much needed, saved on Mage Guild 2 in Conflux. I split up to replenish mana, Yog takes 3 angels, losing all pikemen, mind elementals (2) and air (11). 127 - Ain takes the last hive (4 wyverns), Valeska on an angel is at ГО, air view shows that the blue capital is very close (didn't think to use earth view :) ).
131 - ГО was killed very easily without growth (death knights), but the road goes the wrong way, can't reach the town. However, a hero with an army was encountered - wyvern, 9 gorgons, 35+ lizardmen warriors died in the first round. Tazar settles into the capital. 132 - I bring my people and attack:
Valeska (13, 11, 6, 9), expert leadership, archery, offense, earth and air magic, logistics, basic tactics, 50 archers, 32 ice elementals, 19 wyverns, 8 champions, 3 angels, 20 griffins, 7 monks, +2 speed; Tazar (6, 15, 4, 5), expert defense, earth magic, pathfinding, wisdom, advanced logistics and training, 24 lizards, 3 serpents, 4 angels, 3 hydras, 3 wyverns, 8 gorgons, 20 gnolls.
Lightning for 200 and 81 mana with an army advantage left Tazar no chance.
Thanks for the game.
And thanks to all my opponents for the tournament!
Thanks for the game.