The third decisive game:
Pit for LM (red, Castle, Valeska, Valeska) def Medium (blue, Fortress, Tazar, Tazar), 2sm4d(3), 132.
We played the first week a very long time ago... Restarts seem all chosen. Generated average.
111 – archers not upgraded and only 20 of them. But there's a stable on the road and wolves for speed boost. 112 – broke through to Conflux, took the town, there's a hive and Pandora's Box behind minotaurs. 113 – another hive found, plenty of gold, 8 heroes, cape of velocity visible and entrance to an underground treasury nearby. 115 – external dwelling of water elementals, crypts, external dwelling of spearmen. Found a conservatory. 116 – second road dead-ended into GO. Too bad, fewer secondary towns, but roads were fast... 117 – cavalry in the citadel and water elementals in the citadel.
121 – Tazar came to the Conflux respawn with a not very large army. Pity, didn't have enough movement to reach him... Check the conservatory – level 3, later. Take the dwarf bank, clear the hive guard. Tazar steals a crypt and runs. 122 – in the hive 8 wyverns, in Pandora's Box – 10000 experience, get expert air magic and basic earth. 123 – naga bank of 3, dwarf banks of 10 and 20. 124 – cape of velocity, enter the treasury, where I kill a horde of energy elementals for a sword +2+2 and a refugee camp. 125 – 5000 experience in Pandora's Box and a hive with 4 wyverns behind elite minotaurs, another hive with 4 wyverns behind dendroids, and 10000 experience in Pandora's Box behind black knights. Earth magic expertised, slow can be bought from Geon via Aine. 126 – clear the treasury – necklace +3+3 for magic, Pandora's Boxes for 5000 gold and for full air, no wisdom, but lightning bolt was very needed, saved on Mage Guild level 2 in Conflux. Split to replenish mana, Yog takes 3 angels, losing all spearmen, mind elementals (2) and air elementals (11). 127 – Aine takes the last hive (4 wyverns), Valeska on angel at GO, air scouting shows the blue capital is very close (didn't think to use view earth :) ).
131 – GO killed very easily without growth (death knights), but the road goes the wrong way, can't reach the town. But a hero with army was caught – wyvern, 9 gorgons, 35+ lizard warriors died in the first round. Tazar sits in the capital. 132 – bring my troops and attack:
Valeska (13, 11, 6, 9), expert leadership, archery, offense, earth and air magic, logistics, basic tactics, 50 archers, 32 ice elementals, 19 wyverns, 8 champions, 3 angels, 20 griffins, 7 monks, +2 speed; Tazar (6, 15, 4, 5), expert defense, earth magic, pathfinding, wisdom, advanced logistics and learning, 24 lizards, 3 serpents, 4 angels, 3 hydras, 3 wyverns, 8 gorgons, 20 gnolls.
Lightning bolt for 200 and 81 mana with an advantage in army left Tazar no chance.
Thank you for the game.
And thanks to all my opponents for the tournament!