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RiftI have a question - is there any way in multiplayer to influence the triggering of passive skills for creatures? If so, how can this be tracked for sure? I had a rather unusual case yesterday - the opponent's necrodragon "aged" my squads 4 times (out of 4) in a row :smile29: it seems he has a 20% trigger chance, but here it was 100%...There is no such way. His Majesty Random. A few abilities in a row can absolutely decide the outcome of a battle, just like with morale or resist triggers. This is SoD