You were talking about liches under Sar-Issa, and I was reminding you about priests... Armageddon is always clear, but when 5 fireballs fly instead of two, that's too much. And what skills will you take if you don't know exactly how the dwarf will develop? What if he goes into light, and you took magic resistance?... I once pulled off something like that... A friend was playing as an Orc, and I was playing as Erling (we played until level 23-25). He knew that I was focusing on magic, so he pumped up Chaos Shield, and I switched to light with Secrets... So, my priests were casting spells pretty well even without the Sar-Issa regalia... The same can happen with a necromancer...
The main thing is to have a rough idea of where the enemy might develop:
NECROMANCER - two paths of development:
darkness and summoning...
Darkness is still preferable because: Kaspar and Vlad are the best choice for summoning, and the others go into darkness... The same with the dwarf: light and chaos... However, in my opinion, the dwarf handles the absence of light or chaos better!!
High Toughness is also a great thing, but don't forget about the Christian Zombie. Dwarves also have runes...
