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Gamerhome vs Heroesworld

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#340
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Technically, the Chinese player performed rather averagely, so there's no point in even discussing the difference in skill. However, his line of thinking was correct. For example, I remember the Dirty - Volk game in "Might and Magic," where Kostya, for some reason, grabbed archers (given their not-so-great prospects) and also placed completely unnecessary birds. Alex was right; the best move was to split the forces at 126 and retreat to the Treasury, specifically the Inferno Treasury, while Vale and the rogues clear out the underground one. That's how I would have played. Of course, you might lose your main castle at 127. But even so, the advantage in gold, movement points, and having two Treasuries should make a difference. The Colossus itself doesn't immediately decide the outcome (since there's no mana on the third level to use its abilities effectively), but the potential for finding gloves and boots does. And if Utopia had a +12 helmet, then Alex would have a complete advantage. Roma also correctly noted that there was a trap with the butterflies at 124; I noticed that immediately too. The risk was losing the hero and his artifacts. Gretchin was visible in the tavern like a main character, while Luna wasn't visible at all. P.S. Actually, no, the butterflies were handled well. There were only 10 hit points per stack. With experience-enhanced armor, there was no need to fear getting beaten by the dragonflies. The only thing to watch out for was the waves of death, or mass haste with angels, vivas, and dragonflies.
Земля нуля.
Все в ней нулево и кукольно.