Auto-translated
If you're unlucky with dispelling enchantments, and the Necropolis faction gives ghosts vampirism, then the outcome isn't so clear.
I once saw a battle where, according to Mish-gana's seemingly accurate predictions, the Dwarves defeated almost all of the Necropolis units, leaving only dragons, which, with their final attack, destroyed the ammunition cart and about 300-400 ghosts.
It was simply amazing to watch this circus, as the entire Dwarven army surrounded the ghosts, miss, miss, hit - the ghosts fully recovered with a counterattack, miss, miss, hit, the ghosts hit - the ghosts recovered... The Necromancer won.
Ghosts with vampirism are simply a very good safety net; the game drags on significantly because both factions have low damage, a lot of mutual resurrections, the Dwarves run out of mana, and the Necromancers run out of spiritual connection...
But I also agree that the Necropolis isn't the most dangerous opponent for the Dwarves.
I once saw a battle where, according to Mish-gana's seemingly accurate predictions, the Dwarves defeated almost all of the Necropolis units, leaving only dragons, which, with their final attack, destroyed the ammunition cart and about 300-400 ghosts.
It was simply amazing to watch this circus, as the entire Dwarven army surrounded the ghosts, miss, miss, hit - the ghosts fully recovered with a counterattack, miss, miss, hit, the ghosts hit - the ghosts recovered... The Necromancer won.
Ghosts with vampirism are simply a very good safety net; the game drags on significantly because both factions have low damage, a lot of mutual resurrections, the Dwarves run out of mana, and the Necromancers run out of spiritual connection...
But I also agree that the Necropolis isn't the most dangerous opponent for the Dwarves.