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#45
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Ereb
KGB, do you really think that a Dwarf doesn't have other runes? I can give you an example: a rune that dispels all negative spells – plague and confusion definitely won't work... against a Berserk and Subjugation, there are other ways, for example, light magic + Eternal (anti-magic, Divine Retribution). And if you also take Helmar, then... darkness weakens by 50%, and that's a lot! If you strategically apply light spells, you can succeed: cast Fire Sign on Liches + Priests (Fireball or Wall), Dragons – Energy Rune, then Bears with Stunning Strike... Dwarves with attack skill will also look good, and of course, Battle Dwarfs (Artillery) – the result is 5, and that reduces the number of turns! And the Rune Harmony gives a result of 7 for one turn...
Play as Dwarves, test all the runes, and you'll see what Dwarves are capable of. Although, a Necromancer is a dangerous opponent, but against him, you need to focus on attack, not defense:cool: :cool: :smile14:
I used to play as Dwarves; they were my favorite race until the Orcs arrived.
Now, about dispelling and runes. Here, I cast a general plague, your turn? Keep in mind that as a mage, I take Enchantment, while your Helmar, if he doesn't take Enchantment, will move much slower. And if he does take it, then goodbye – either Leadership, or Logistics, or Attack...
And which rune will you use? If you have dispels, you won't use Energy, which means you might not reach me... And with the next spell, I cast a general confusion...? And again, what should the Dwarf do?
Use a dispel rune or Thunderclap, for example? And keep in mind that Helmar's general dispel affects an area, not everyone. This is a big difference; I only cast Plague on an area, while other mass spells affect everyone. And Helmar will constantly have to dispel spells, but if he has Retribution constantly, and what? There's no longer time to cast Haste or Stone Skin, plus the Necromancer's casting speed... What will you win with? If your entire army is slowed down and under confusion, and also plagued?

Added 6 minutes later
Plus, if I cast a spell that destroys defense on the Dwarves, their armor won't help... This spell is impossible to remove with anything, neither a rune nor a dispel.

Added 28 minutes later
I develop a Necromancer like this... I take a Dread Lord or a Vampire Princess.
Expert Defense: Toughness, Steadfast, Solid Defense. There, either Stone Skin or Magic Resistance.
Expert Enchantment: Wisdom, Secret Knowledge, Diversion.
Expert Logistics: Scouting, Sharp Mind.
Advanced: Scouting, Secret Knowledge, Magic Attraction (there, either Dark Knowledge or Spellcraft).
Expert Dark Magic: All three Overlords, or just Pain and Mind. Then, take Cursed Land.

And if you choose Eternal Light, I'll take Dark Restoration.
It will be fun with Enchantment, giving a bonus to initiative:smile44:

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