Did my modkill upset you? Were you embarrassed?
And in general, we're talking about humanity now. But those who do everything for the sake of winning probably wouldn't understand:)
Regarding Zubr: he has already played several games, and he wanted to play himself. To deprive him of the game because of my mistake would be simply outrageous.
But, you used me with Host!))) I really thought he was on your team. And Magnus ruined all my plans:( First, I rushed to defend him, I feel a little guilty, and then I started to think...
Then why didn't you shout about the modkill to everyone who said: I think he's the one?
Although Tako is great (in a really good sense, without any irony:)
Further discussion on this topic is pointless. I just expressed my opinion as one of the parties. P.S. Kyle's mistake, in my opinion, is ultimately beneficial for the town, because it confused the cards for both us and his mafia.
I think it would have been better to immediately grant immunity from executions and killings until the end of the game.
In the future, is a PREDICTION about a status/aura considered revealing a role or not? That is, is it a violation of the rules?
As for Ara, Cash really didn't tell anyone about it. I even thought that Ara was killed as a strong player.
If I, in turn, had made an ND against Kyle, I would have killed him, and I would have remained. Cash, if we ever play in the same mafia again and we have different opinions about who to target, then when it's your turn to make an ND, do what you ultimately think is right, and when it's my turn, I will do what I ultimately decide is right. If my opinion is different from yours, that doesn't mean it doesn't have the right to exist.
And regarding who goes to kill - the situation is the same. Either collectively, or someone volunteers. There is no order. Your candidacy was apparently suggested because you hadn't killed anyone yet - you were given a chance to try. I think that's how it was:)
It seems to me that the mafia can only win if they don't fight each other and agree on joint actions.
But the atmosphere is great. I would gladly play with such an atmosphere again.
No, in my opinion, the balance is perfect, the previous mafias were easy for the mafia. And this one is just right.
All protection effects were initially weaker, I changed them based on Zubr's suggestion.
And a little about my own feelings.
The atmosphere is really beautiful. A big thank you to the GM for the game itself, you could feel the work he put into creating the roles, selecting the pictures, etc. In general, well done.
From the GM's side, I didn't notice any minuses, except for not mentioning my additional clue.
Well, in general, thank you everyone.