Used antimagic on the skeletons – it’s great, but that damn elixir…
Plus, then a counter-antimagic spell could be cast on the archers, which would be even worse.
There are also options with a protective field at the gate; when it’s dispelled, the antimagic will also be removed.
It would be good if there was a teleport spell, then the skeletons could start attacking the defenders and archers from the first round.