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"Might vs. Magic"

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#236
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Javdet
Used antimagic on the skeletons – it’s great, but that damn elixir…
Antimagic is clearly not the right choice here, especially against skeletons. They already have a lot of hit points.

Plus, then a counter-antimagic spell could be cast on the archers, which would be even worse.

There are also options with a protective field at the gate; when it’s dispelled, the antimagic will also be removed.

It would be good if there was a teleport spell, then the skeletons could start attacking the defenders and archers from the first round.