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It's better to give the victory to the town than to the other mafia members. IMHO.
Well, what can I say... The mafia itself (the atmosphere, roles, and artwork, except for the PS) was enjoyable, but the game turned out to be bad. Primarily due to our mistakes, and also because of the system itself, which has a slight drawback. First, about the system:
1. I think it's a drawback that defenders can defend themselves (but I think they didn't know that, but still)... So, I forgot about immunity, so let's assume this is about the Illusionist, haha.
2. It's too easy to determine the role of the killer based on the method of killing. It's immediately clear which mafia member went on the mission (especially with the demons).
Now, about our mistakes...
Kyle revealed himself to Zubr, and I revealed myself to Cash... Yes, this is the first time this has happened to me; I mixed up the windows. Otherwise, the sorcerers wouldn't have lasted long, and the town might not have won. But this is more of a lack of attention, and the mistakes lie in the fact that we didn't kill Zubr in the second night (when Kyle revealed himself), giving him another chance to play, because he really wanted to, and also not killing Cash in the third night (again, after the reveal)... And in the fourth night, I should have gone myself to kill, then I would have killed a mafia member and extended my life by a day, and then maybe I could have killed the second mafia member, and Kyle would have been left with the town...
Ugh, I don't know what's more frustrating... dying without killing anyone, or dying because of my own naivety =[
P.S. Next time, all you defenders and the like, think before you protect "strong" players, because they might be mafia.
It would be nice if they visited me at least once, but out of all 9 town-based mafia games, only blockers and investigators came to me... incredible trust, thanks.
I'd burn you all.