Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
My skill selection process goes like this: if there are ranged units, and this usually applies to Goblins and Mages in the Tower, then they need tactics to provide cover. This also usually applies to the Castle – archers and monks.
If it's a Necropolis, I usually max out the Necromancy skill, although if I see that there's an opportunity to gain a few levels nearby, then when a Logician appears, I need to recruit it.
And Earth magic almost always rules – it provides mass slow, mass shield, controlled teleportation, and much, much more.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.