Download: http://webfile.ru/4034172 (5.3 MB)
Installation: Extract to the game directory (replacing files). Run h3wupd.exe.
This build must be installed on top of Phoenix304.WOG!!! (see the first post in the topic)
For users with limited traffic, here is a link to the update from the previous version (beta from 09/16/09) - http://webfile.ru/4034222 (1.3 MB)
Description:
*) Transition to the Era 1.6 platform
+) Three new options have been added for more flexible gameplay customization:
- Capitals
- Troop Fatigue
- Recruit Departure
+) Managing FM options (there are 5 in total) is now done through the "WoG Settings" tab
!) All dialogues have been moved to the script99.ert file.
*) The ERM Help for FM has been updated, accessible by pressing F1 (version 1.1)
*) Default troops have been returned to heroes in the tavern
-) Spell hotkeys did not take into account Cursed Earth
*) Purchasing war machines in the hero window is blocked if the player has picked up an artifact
+) When two heroes with zero armies meet (reserves are not counted), the algorithm for correcting the heroes' turn points is not activated
+) Improved Astral Magic code:
= The use of Astral Magic is reflected in the battle log
= The Astral Magic menu is not displayed on War Machines
= Specific menu items for specific creatures do not appear (revive the living, kill the undead, disempower the soulless, do not shoot at those who cannot be shot)
-) The "View Neutrals" window was displayed when the unit itself was hidden by darkness
-) ERM error, when the Location of Fortune was generated outside the map (if the hero was at the edge)
-) The Location of Fortune was not removed on the seventh day, when the new day for Fortune to appear was the 1st day of the following week
+) In addition to restoring the army, the defeated Xeron also receives back the lost war machines
*) A line "undead" is added to the dialogue with additional stack information in battle if the unit is undead (only with the "Cities of Chaos" option). Sometimes it is useful to know (especially for mages) which of the enemy units are undead, in order to properly plan their further actions.
*) The "View Monster Number" item has been removed. Instead, the "View Monster "Homeland"" item has been added, which becomes available when playing with Cities of Chaos. Here, the player will be shown a picture of the castle to which the monster belongs. This is in case the player wants to choose a specialization based on a monster, but does not know in which castle to look for it..
-) A bug with the left guard (it was possible to visit) in front of the capital after the battle with the Defender
*) It is now impossible to learn spells through the "Scouting" skill without having a spellbook!
*) Blood mana does not accumulate until the hero has Black Magic
*) The killed hero receives a standard portrait and name
-) The ability to disband recruits from allied cities has been removed
*) The code for generating garrisons in front of capitals has been improved. If the spawn point for the Defender is inaccessible (water/cliff/edge of the map), then the garrison is not placed. The same applies to the capitals of the human player.
*) Some changes in the code
!) Delete the following files from the Data folder as they are no longer needed:
- PhoenixSecretSettings.ini
- Upgrade.ini
IMPORTANT!
1. Due to important changes in script99.erm, this version does not support your saves from previous versions of FM. Therefore, do not try to update the code in a game you have already started using the DEE_2B program. It is better to finish your game as it is, or start this map from scratch!
