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If full starting armies clash, the winner of the battle will gain a significant advantage.
Ugh, what about those starting armies? Or rather, what's left of them after battles with neutrals? If a reasonable exchange is made, the advantage will be small.
Treasure hunts contradict the ideology of this template.
Oh, come on...? Why not add another development option, diversify the template a bit? It will still be a kind of backup option; the main events will unfold in the first or early second week, and if necessary, you can try your luck in the treasure hunts. If they are poor, then no overpowered units will be created.
Perverts!
Bringing the heroes closer to Starcraft. )) No, actually, it's an interesting template; it will add a lot of variety to the game and create a lot of excitement!