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#1150
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I don't understand. Heroes start a game and immediately begin milking the generation with their opponent, playing four-handed, spending 5-6 hours without seeing each other. Then they meet with 1-2 FBs and that's it. Is this really considered an interesting game?
Personally, I find it boring — I expected a different kind of thrill from online play.

I tested the 3x template. It turns out that one of the starting respawns will have to be abandoned. Each starting respawn will require 2-3 heroes — you can neither build a chain nor explore the valley. Moreover, if some respawn ends up blocked by 20-49 dead men or something similar, then a single hero won't be able to break through it (unless a ballista arrives).
Maybe it makes sense to cut one castle from each player. Remove zones 5,6,12,18, and connect zones 7 and 11 with a passage. The size L+U would probably work. That way, the idea of the template is preserved, and intensive gameplay begins across the entire map.