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1) The number and size of zones are chosen incorrectly, which leads to a significant imbalance in the size of the zones, and the underground area is also empty.
I'm not very good at this (( Can you help?
2) The guards are also not chosen quite correctly - there is a strong passage, and there is a parallel weak one, what is the point?
The point is that you can pass through one passage in the first week, and it leads to a secondary location, while the second one is usually cleared in the second week, and it leads to the treasure room.
4) It is better to replace neutral cities with neutral villages - this will reduce the imbalance in case of a native secondary location.
Okay.
I will comment on the rest when I see the TPZ file.
There isn't one.
6) The generator often forgets to create unguarded passages. I don't know why. It is desirable to set a guard of at least 3000 (because it sometimes forgets to create a guard of 2000 as well). I encountered this effect when creating templates for 2x2 games.