Template 3x. Size XL+U.

General description. Players start with three Castles. If you choose a Castle before the game, all 3 Castles will be the same; with all-random, the Castles are generated randomly. The contents of the starting zones are identical to the contents of the starting zones in the standard map. The contents of zones 7-12 consist of almost entirely piles of gold. Zones 13-15 are poor trading zones; the contents correspond to the contents of the central zones in 8mm6. Zones 16-18 are like treasure zones from the small maps. Guardianship: between zones 1-6 and the corresponding zones 7-12, it is weak, value 3000. between zones 7-12 and the corresponding zones 13-15, it is 6000, as on the small maps. the passages to treasure zones 16-18 from the starting zones are 12000. There are no guardianships between zones 13-15, as well as 15-16, 13-17, and 14-18.
My own additions. Created after Avern's post. As can be seen from the diagram, the starting respawns are separated by only one respawn, and the passages are weakly guarded. Encounters with weak heroes will begin on day three and will occur throughout the map. If you choose all-random (I recommend it), the starting hero will most often not be native to the Castle-homeland. That is, situations like "Merist was born in Inferno" will be frequent. The size of the troops with the starting hero will no longer be as important - less whining and more difficulty. Mages will be included in the game, as they will be relevant in the early days. The game will start with at least three main heroes. Don't worry about losing one, or even two, starting cities in the first week. Don't worry too much about the limit of 8 heroes - deaths of weak heroes will be frequent. I think the difficulty should be set to 130%; on the first day, you will have to buy many heroes. Later, money is usually abundant and is collected by weak heroes in the zones adjacent to the starting respawns.
What do you think? :smile26: