:eek:
-since this is a significant change to the rules of this tournament, I suggest that this point is adopted only if at least 51 percent of the tournament participants agree with it.
Therefore, I suggest extending the group tournament time by 7-10 days (there won't be that many games anyway), starting on November 3, 2009.
Secondly: I don't see the point in holding a vote among the tournament participants, because it only concerns a small group of participants; the rest don't care how it all will be!
Added 17 minutes later
Specify in the rules what to do in case of a tie in points within a group, so that it does not contradict the original rules of the tournament.
I strongly disagree with such a change to the tournament rules.
Playing on an RTA map is almost like playing poker: 60% skill, 40% luck.
Fourthly: there have been (I repeat) no contradictory changes to the rules, so there is absolutely nothing to disagree with.
Fifthly: during the tournament, and not only, I concluded that playing on large maps is also a kind of roulette, and luck plays a far from insignificant role in it. RTA is a simplified version of playing on a map; however, there is no opportunity to lose to neutrals there; and an opponent will not suddenly appear in your Castle from a portal:mad:. There is an opportunity to choose, at least, from two heroes, there is a tent with artifacts, there are troops (balanced), there is an opportunity to calmly level up your hero to level 20. In principle, there is almost everything to use your own experience to play the game! I agree that relatively unbalanced pairings may occur, but it is also determined that the second game will be played in reverse order from the first; in principle, you can even hold a draft so that players can influence which races they play, for goodness sake!