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ERM allows for making quite intricate templates... for example, organized on the principle of "my territory – your territory – center", where the center can be reached either through one-way portals or by breaking through ГО. To the enemy, respectively, only through ГО. Thus, scout heroes or even might heroes can jump into the center as early as the 1st week, but losing them won't mean giving up the game, especially if it wasn't a pure loss but a more or less even trade.