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I've come to the conclusion that the main irritating factor in the game is the long lack of contact with the opponent. After all, in the CM (Competitive Mode), for the first week (which is a very long time in reality), you basically play a single-player game. And if both opponents go to manage their resources in the second week, it becomes even more boring. I suggest considering the development of a template and rules that would allow for early contact while maintaining balance between the factions. This would increase the spectacle and intensity of the games.