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Reports on online games and their confirmations (Autumn 2009 season).

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#518
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Kash (red, Castle, Valeska, Kyrre) def Ayvengo (blue, Dungeon, Shakti, Shakti), 2smd4(3), 133

111 total 19 Archers, but built, roads are slow (two), fourth in the tavern is Kyrre. Take with Valka a small Crypt, visit a pillar, Sorsha fights off a chest and Marletto, Kyrre runs along the path
112 Kyrre finds a stable, clears a Demons' dwelling on the snow, losing all three Gargoyles, there fights off Boots behind the Vasi, not enough moves to pick them up. Valka, collecting available free stuff, finds an external dwelling of horses a bit far
113 Kyrre runs to the Tower, experts in Archery. The scout hero runs towards GO (as I thought), found a Pandora's Box behind the Medusas' dwelling. Valka reveals the guard of the external dwelling + a box + resources - a Horde of Pegasi
114 Tower, Kyrre returns, build an army for the Crypt near the metro (turns out GO was not on the way)
115 Sorsha does a Crypt on 5 Vampires not very carefully, the remains of Gremlins are lost. Kyrre - some maneuvers
116 Kyrre cleared Golems to the south, there's Crosses there. A rough mistake - the chain is not ready to deliver the horses, waits, +1 to defense
117 horses delivered, down there are as many as 3 roads going different directions. While I was thinking - took the Dwarf Cottage for 10, maneuvered a bit, determined the direction towards the opponent, a neutral Dungeon, and also another path turned out to be to the Teleporter

121 take the Dungeon, find there an external dwelling of Dragons and Cats
122 no money at all, why the hell did I build a Castle, something I never do. Mage Guild in the Dungeon, a Spellbook, Kyrre frees the scout hero and kills herself back home, buys back through the Markets and runs on horses through Marletto to the home Dwarf Cottage
123 Dwarf Cottage for 15, a lot of fuss with scout heroes and I'm late for the external dwelling, a Horde of Nomads on the way for experience and money
124 miscalculated by placing the Archers in the top corner - the terrain cut them off from the army, lost 24 pieces for 5k money and the external dwelling, crap.. Artifact +1 to all stats
125 Valka found another untouched Crypt on 5 Vampires, Kyrre clears the Dragon Fly Hive, runs to the box behind the Medusas' dwelling
126 4 Wyverns, in the Pandora's Box they give level 4
127 Naga Bank for 3 and I just barely build Angels, on 132 there will be a buyback through the Markets
131 maneuvers to gather money with scout heroes/buyback of the army, last resources scraped together, Kyrre runs to the opponent
132 behind the Cats' dwelling 10k gold)), we kill a scout hero and barely fail to catch Shakti
133 should have: teleported from the Well to drain mana and attack on 134, but I took a look - Shakti has few troops, attacked

Kyrre level 13, 10-13-4-2 (9), Wisdom, Earth Magic, Advanced Tactics, 3 Angels, 14 Horses, 35 Archers, 4 Wyverns and 16 Knights
Shakti 3-7-3-2, Earth Magic, Tactics, almost a hundred Troglodytes, 32 Evil Eyes, 6 Cats and others

The Ballista stubbornly didn't want to break the walls/gates, Angels and Wyverns died when the walls finally fell)) Well then the Horses got in and swept everyone away

Thank you for the game

I'd appreciate it if you take my advice regarding the Capitol and such. And check the saves. Good luck!