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Avenger
Leadership instead of education, don't take an offensive spell - take Rune Harmony. Don't take a defensive spell, take Battle to the Last. But that's how I would do it. But what about Armageddon? Is it really that bad? 16 is a normal magic value. Plus, Pyrokinesis works, so the damage actually needs to be multiplied by 2. And the Fire Lord reduces defense quite well, and Elves have enough defense. Priests cast the Fire Sign. By the way, I'm 100% sure you play much better than your friend! You can just tell him that. Because losing to Wingael at level 25 requires some skill!

If you read my previous post carefully, you'll see that I didn't beat a person (a friend), but a computer! And the computer can only lose if it's a loser. 1. Without education, I won't level up to 24-25! 2. Without "Invocation," what do I need "Rune Harmony" for? 3. Why do I need "Battle to the Last" if it's not a given that I'll get the "Resurrection Rune"? I think I should only take what will definitely work! For the 9 times I played against Wingael (my friend), I managed to win with Orcs three times, but after you wrote about a super-cheating build for Wingael in one of the posts, I can't beat him anymore!:mad:

Added 10 minutes ago
Ingvar the Tall
"In general, my advice is to play as Mages, specifically Hafiz, and you definitely won't regret it.:rolleyes:" You will have: 1) Strong machines - you will quickly clear the mines. 2) Mini Arts (Most importantly for Initiative!!! :eek: If your knowledge is around 20-25 (and with artifacts for knowledge, it's not difficult to achieve), that's +25% initiative!!!! Put it on Gremlins, Mages, Djinns, and Thunderbirds (I take the latter, as they have an excellent ability) ----> and this leads to the fact that GREMLINS AND MAGES go FIRST!!! 3) Summoning is a great magic + light magic!!! (Take 2 magics) 4) Strong level 1 units!!! I advise you to develop: 1) Machines (tent, ballista, fast ballista) 2) Summoning (Earth Lord, Mist Veil, Enchant) 3) Light (Light Seal, Wrath of the Devoted, Protection) 4) Education (Mana Attraction, Graduate, Spell Reward) 5) Sorcery (Wisdom, Secret Revelation, and Distraction) :smile03: The tactic is simple: Play on the hero!!! (Make this Elf play on the hero!!:smile10:). Then everything is simple, capture the mines, take control of the resources! ----> Victory is yours:smile49: p.s. And one more piece of advice - try to clear the swamps before your opponent and collect a set of the Mountain King (there's a bonus - mass stone skin and dodge!!!). Again, try to start playing as Red - and let him play as Green or another color - whoever starts in the upper left corner wins. p.p.s. In general, Hafiz on the Outlands :rolleyes: Only he and Deleb can complete the "circle" in 1 week. And Mages are the most "resource-dependent" race in the game (along with Gnomes and Humans). "circle" - complete clearing of mines and level 3-4 bots. This terminology is only possible on the "Outlands" due to the unique landscape of the map in the upper left corner.


Maybe you're right:rolleyes:, I'll think about it. The thing is, on the Outlands, we have these conditions: 1. He starts in the upper left corner (clears everything on the surface)! 2. I start in the upper right (clear everything in the dungeon)! 3. We don't play on the hero, but on the level before the hero (I forgot what it's called). 4. We meet at the beginning of week 1, month 4!

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