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"My advice to you is to play as the Mages, specifically with Haffiz; I guarantee you won't regret it.:rolleyes: "
You will have:
1) Strong units – you'll quickly clear out the mines.
2) Mini-artifacts (most importantly for Initiative!!! :eek: If your Knowledge skill is around 20-25 (and it's not difficult to achieve with Knowledge artifacts), that's a +25% Initiative!!!! Equip them on Golems, Mages, Djinns, and Thunderbirds (I take the latter because they have an excellent ability) ----> and this leads to the fact that GOLEMS AND MAGES go FIRST!!!
3) Summoning – it's a wonderful magic + light magic!!! (Take 2 magic schools).
4) Strong Tier 1 units!!!
I advise you to develop:
1) Machines (tent, ballista, enhanced ballista).
2) Summoning (Earth Lord, Mist Form, Enchantment Master).
3) Light (Light Seal, Wrath of the Faithful, Protection).
4) Education (Mana Attraction, Graduate, Spell Mastery).
5) Sorcery (Wisdom, Secret Revelation, and Distraction) :smile03:
The tactic is simple: play around your hero!!! (Develop this Elf to play around the hero!!:smile10:). Then everything is simple, capture mines, and take control of resources! ----> Victory is yours:smile49:
p.s. And one more piece of advice – try to clear out the swamps before your opponent and collect the Mountain King set (it has a bonus – mass stone skin and evasion!!!). Again, insist on starting as Red – and let him play as Green or another color – whoever starts in the upper left corner wins.
p.p.s. In general, Haffiz on the Outlands map:rolleyes: Only he and Deleb can complete a "circuit"* in 1 week. And Mages are the most "resource-dependent" race in the game (along with Dwarves and Humans).
"circuit"* - completely clearing out the mines and defeating level 3-4 bots. This terminology is only possible on the "Outlands" map due to the unique landscape of the map in the upper left corner.
You will have:
1) Strong units – you'll quickly clear out the mines.
2) Mini-artifacts (most importantly for Initiative!!! :eek: If your Knowledge skill is around 20-25 (and it's not difficult to achieve with Knowledge artifacts), that's a +25% Initiative!!!! Equip them on Golems, Mages, Djinns, and Thunderbirds (I take the latter because they have an excellent ability) ----> and this leads to the fact that GOLEMS AND MAGES go FIRST!!!
3) Summoning – it's a wonderful magic + light magic!!! (Take 2 magic schools).
4) Strong Tier 1 units!!!
I advise you to develop:
1) Machines (tent, ballista, enhanced ballista).
2) Summoning (Earth Lord, Mist Form, Enchantment Master).
3) Light (Light Seal, Wrath of the Faithful, Protection).
4) Education (Mana Attraction, Graduate, Spell Mastery).
5) Sorcery (Wisdom, Secret Revelation, and Distraction) :smile03:
The tactic is simple: play around your hero!!! (Develop this Elf to play around the hero!!:smile10:). Then everything is simple, capture mines, and take control of resources! ----> Victory is yours:smile49:
p.s. And one more piece of advice – try to clear out the swamps before your opponent and collect the Mountain King set (it has a bonus – mass stone skin and evasion!!!). Again, insist on starting as Red – and let him play as Green or another color – whoever starts in the upper left corner wins.
p.p.s. In general, Haffiz on the Outlands map:rolleyes: Only he and Deleb can complete a "circuit"* in 1 week. And Mages are the most "resource-dependent" race in the game (along with Dwarves and Humans).
"circuit"* - completely clearing out the mines and defeating level 3-4 bots. This terminology is only possible on the "Outlands" map due to the unique landscape of the map in the upper left corner.