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- Maps for Heroes 3

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#60
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I played "Skull Island" – it's a fun map, generally good, but it has a few flaws. First, the entire map is divided into separate territories guarded by border guards, and you have to search for tents, but... literally at the beginning of the game, in one of the Utopias, I got the "Book of Air Magic"! So after that, I used "Fly" and "Dimension Door" to bypass all the guards and various mountains with labyrinths. Therefore, when creating a map where everything depends on gradually passing through border guards, you need to remove artifacts (Angel Wings, Book of Air Magic) and spells (Fly, Dimension Door). Second, it's quite boring to walk for weeks along a narrow, spiraling path – each player's territory has one – it's not very clear why you need to just walk along the path for an entire month. And third, the balance of power hasn't been checked, or wasn't taken into account – there wasn't a single worthy opponent along the way, and when I reached the last castle, where the main villain, Satan, was waiting for me, I just laughed. Judge for yourself: I have: (skills 81/81/69/59) 610 Archangels 430 Champions 800 Fanatics 200 Horrors 320 Cyclops 550 Thunderbirds 30 Azure Dragons He has: (skills 93/92/93/94) 211 Archdevils 140 Efreet 215 Hellhounds In short – it was a complete massacre...