Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Reports on online games and their confirmations (Autumn 2009 season).
"Orb of Vulnerability," which, as the description states, "removes the natural immunity of all monsters on the battlefield."
Natural Magic Resistance is a permanent "immunity" of a monster to certain spells or types (or schools) of magic. This means that under normal circumstances, neither side (neither the troop leader nor their opponent, nor the monsters capable of casting spells) can cast them on this monster. Do not confuse this with the ability to reflect hostile magical attacks with a certain probability* (gnomes, ...).
* - The Orb of Vulnerability completely neutralizes the effect of the secondary skill "Magic Resistance" in all its manifestations - all artifacts that increase resistance do not work, and neither does the specialization of Thorgrim (Magic Resistance).
(c) FizMiG