But who said that you just need to provide such an opportunity? You could reduce the action points for each additional battle or foray away from the Castle by, say, 2 or 3 times more than usual. Then you would have to think: either defend an artifact of level 1-2 and lose a lot of action points, or return to the Castle and then run back for that artifact.
And what is there to think about regarding the appearing artifacts? If you want to have good gear, go and search the locations (I doubt you will see a wallet dropped by someone on the other side of the city when you look out of your balcony). This is also a good reason to use scouts to their full potential, and not run around with a single hero and all your troops. A scout leaves the Castle and BANG! Artifacts, resources, chests, etc. appear within a certain radius. Since there is no fog of war in the game, disappearing objects will somewhat compensate for it. Also, tombs, Pegasus fountains, refugee camps (even though they don't work yet), etc. should also be hidden until they are discovered.
This idea has been around for a long time, but because it is related to the server and rewriting a large amount of code, it will not be implemented soon.
Well, you could reduce the guard a little. So that it would be possible to take it, and it wouldn't seem like a walk in an amusement park.
It seems to us that development would be too fast in this case.
Question. I receive messages by email about the reward received. What is this? What reward are we talking about?
Button "Empire" => "Treasures" => There are chests and boxes.