| He gave out on the paved roads, but the opponent took Ivor instead of Kirr, so he decided to play on them. The roads are terribly long, although fast, but still, he reached the Necropolis only on day 116, losing 4 out of 13 archers to a swarm of medusas guarding the passage. At the very beginning of the second week, Orrin learned slowness and expert earth magic, so by day 124 he was already level 14 on panic!!! Despite the fact that at the beginning of the week there were only 22 archers, after taking the maximum number of dwarves, he transferred another 4. Then he rushed to the villages, capturing them, and until the end of the game he didn't take a single mine on the Necropolis. Throughout the game, there was a strong shortage of wood. He took cyclops, nagabanks, and dwarves. And in general, on the second week, he managed to build a capitol, and on the third, angels + 4 angels from two conservatories. Then he kept away from Ivor and saved money and resources for archangels, while leveling up Orrin. In the GM5 of the Necropolis, there was an explosion, but Orrin couldn't learn expert wisdom until the end of the game, no matter how hard I tried... But Labeta, who had expert earth magic, used the explosion well once. When there was finally enough money and resources to upgrade and buy everything, using the fast roads, he captured villages in a chain, and Orrin broke through to the enemy capital, and I deprived the opponent of reinforcements, and then brought in my own, although I didn't have enough money to buy one archangel, as in the last time, although I could have... He learned resurrection in the opponent's capital. He attacked Ivor, and despite the fact that he had many wyverns and unicorns and an explosion, with his 10 archangels, he managed to win very confidently. |
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Всё не так плохо как Вы думаете. Всё намного хуже!