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Heroes battle: “Power over the world”

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DrSable
Perhaps server maintenance was being performed at that moment.
What browser are you using?

I also think I encountered this during server maintenance, as everything was fine afterward. I use Opera 9.64, but I also have Opera 10 and ALTopera (with lots of plugins and other stuff), Safari, Maxthon, IE, and Firefox.
DrSable
You know what will happen if you allow players not to return to their Castle. Anyone will be able to run to the edge of the map, settle there, and develop away from the main events. No one will raid or compete for resources. Then they can return, strong and powerful.
Regarding the appearing artifacts, the idea is good, but we need to think about how to implement it. After all, you need to set a goal when leaving the Castle.

But who said that we should simply give this option? We could reduce action points for each additional battle or journey away from the Castle, say, 2 or 3 times more than usual. Then you'll have to think: either fight for an artifact of level 1-2 and lose a lot of action points, or return to the Castle and then go back for that artifact.
And what's so difficult about the appearing artifacts? If you want good gear, go explore the locations (I doubt you'll find a wallet dropped by someone on the other side of the city when you step out onto your balcony). This is also a good reason to use scouts to their full potential, instead of running around with your entire army. A scout leaves the Castle, and BAM! Artifacts, resources, chests, etc. appear within a certain radius. Since there is no fog of war in the game, disappearing objects will partially compensate for it. Also, tombs, Pegasus fountains, and refugee camps (even though they don't work yet) should also be hidden until they are discovered.
DrSable
Even if you are allowed to capture a Castle at the beginning of the game, you won't be able to, as there is a guard of 150,000 units. You will have approximately that much power around 5000 prestige. Up to 3000-5000 prestige, you are just getting acquainted with the game, and then the strategy begins.

Well, let's reduce the guard a little. So that it's possible to capture it, but it doesn't feel like a walk in the park.
DrSable
No, it doesn't increase, I understand you. Perhaps there will be such a skill for the Necromancer in the future.

It would be interesting to see that. Just don't overdo it. Because in Heroes 3, the Necromancer is considered a overpowered Castle, and not without reason.
DrSable
Thank you for the suggestions!

I'll try my best.

Question. I receive messages about receiving a reward via email. What is this? What reward are we talking about?

IMHO, the game is beautiful and will probably be interesting (in the final release)... but it's not quite my thing. I'll play it some more and try to be helpful in testing, but I probably won't play it seriously. Time will tell. :smile19:
Только храбрый может признать свою ошибку и только сильный попросить за нее прощения.
Для дурака-поражение.
Для умного-победа.
Для мудрого-мир.
Мы в ответе за тех кого приручили.("Маленький принц")
От куда мы пришли?Куда свой Путь вершим?
В чем смысл нашего Бытья?Он нам не постижим.
О сколько чистых душ под колесом лазурным.
Сгорели в пепел в прах...А где скажите дым?(Гиясаддин Абу-ль-Фатх Омар ибн Ибрахим аль-Хайям Нишапури).
Путник по путям вечности в поисках истины.