Yes. It's not very convenient to separate one centaur using the slider.
Good idea.
I cleared the cache, re-entered the game - it didn't help, it even got worse.
I looked in the hero's window, in the artifacts tab - it was as empty as a desert.
Perhaps at that moment, maintenance work was being carried out on the server.
What browser are you using?
In my opinion, this is not entirely correct. A warrior going into battle would always complete a bunch of side quests (in reality, in the Middle Ages, during the Crusades - in "Battle Heroes" they simply remove action points). So it should be the same here... IMHO. And I think that artifacts and chests should not be visible on the map, but... appear if the hero crosses some border or performs some action (searches the area, meets a traveler (hero-monster, etc.)) or the visibility border, at which the approximate location of the artifact, chest, or resources appears.
You know what will happen if you allow players not to return to the Castle. Anyone will be able to run to the edge of the map, settle there, and develop away from the events, no one will rob them or take away resources. And then return strong and hardened.
As for the appearing artifacts, the idea is good, but we need to think about how to do it? After all, you need to set a goal when leaving the Castle.
There is another thing that I personally didn't like. This is the fact that you cannot capture a Castle without reaching a certain level of "prestige".
My example: there are 3 Castles around my Castle (undead, barbarians, and humans), but I can only capture them after reaching a prestige level of 2000. I think this limits the player's strategic skills. It would be possible to allow capturing one Castle without any conditions. Take me, for example. I hired 2 heroes in the tavern: an elf level 4 and an undead level 10 (probably this is also wrong, playing as Order vs. Chaos (and vice versa) should only be allowed for real players, and hiring should not be allowed), and there are several more free (or not free) Castles around my Castle. So you need to put your thinking cap on and decide which Castle to capture (the native Castle for the undead hero or the human Castle belonging to Order (like the elven one)), and which to send away. And then you will need to demonstrate extraordinary strategic skills to play well with two starting Castles.
Even if you are allowed to capture a Castle at the beginning of the game, you won't succeed, because the guard there has 150,000 units. You will have such power approximately at 5000 prestige. Up to 3000-5000 prestige, you will be getting acquainted with the game, and then the strategy will begin.
Another question: does an undead hero raise undead after a battle or not?
Because I didn't quite understand. My undead hero fought 3-4 battles, but there are no skeletons (similar to Heroes 3). It's annoying, you know...
No, he doesn't raise them, I understand you. Perhaps in the future, there will be such a skill for the undead.
Thank you for the suggestions!