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Orcs – discussion about the race.

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Well, I think only a mega-mage with artifacts for initiative can stand against Wing, and it's preferable if he develops one of his units (a grimoire, a mage, or a golem – it doesn't matter). Again, I would prefer to play as Hafiz here – quickly clear the mines, add artifacts, and put them on the units. Of course, it would be good to level up and play on the hero. You'll see – nothing will remain of Wing's former power... Okay, this is a bit off-topic: 1) I think you should take Hegesh/Tilseck. Hegesh is preferable. 2) Play on the hero! 3) Carefully clear the mines – it's bad if there are mages; you need to take machines before that, and luckily, they often drop for Orcs. 4) Take the Daughters of the Earth! 5) Develop the war cries – that's a must. P.S. I'm not really a tactician, but more of a strategist, so I rely on overwhelming advantage – since the Orcs are a combat race (although they've been nerfed (0_o), but never mind), they need to be defeated with magic (Orcs don't have much of it :( defeat them with Centaurs), and the first thing to do is to eliminate the archers... in principle, this is possible (they only have 10 initiative!). So, go for it!
The new Orc faction. Wild, fiercely proud, and free, the Orcs represent absolute power in the world of Might and Magic. The army of this faction also includes centaurs, goblins, cyclops, and wyverns. Lacking magical abilities and protected by weak armor, the Orc army is nevertheless capable of withstanding the strongest mages of Ashan and is extremely dangerous in attack.
It's well-written in the library, but it's a complete lie! Even placeholders won't help (¬_¬). Not only were they not active in 3.0, but they were also nerfed in 3.1; I downloaded the patch the other day and realized that it's better not to take them at all... P.P.S. I'm not saying I'm a fan of the Elves, but I can already imagine how the Elves under Wing will easily defeat the Orcs – especially since the most stupid tactic is to let the Elf develop to level 23! You need to harass them, gradually eliminate them, weaken them, and then deliver the final blow – if you manage to do that, your chances of winning will increase dramatically; I think you can even try taking Argath (this girl has incredible speed). The "Lands of Exile" map is great; it's one of my favorites. Don't let the Elves start in the Northwest, where there are plains: push them underground or into the swamps in the Southeast. This will be a big advantage for you. Level up the Elf and play on the hero, or a little weaker. In general, I still recommend either Hegesh/Tilseck; I think Tilseck is even better because he can quickly clear the mines with machines. Finally, remember that time is against you, so defeat them as quickly as possible! Then, let me know how it ended...